
The idea here is that the thing both Malphite and Vi are often missing to let them truly dominate is Overwhelm, and if we can control the board well enough there is an extremely synergistic way to get it.

One-Two Punchĭeck Code: CECAMBAJAICAKCAJBIAQGCK4AIAQIJRUAEBAICAEAIAQIAI3AEBQIBIBAMERGAIEBEHAAĪlright, I’ll admit I’m retreating a bit further into Meme-Ville on this one but let’s take a breath and look at it before we dismiss the concept entirely. Last but not least we’ve got a truly impressive amount of life gain with Tasty Faefolk, Fangs, Starshaping, and even Spirit’s Refuge to give us the game against early aggression.įew things are more fun than seeing your life go from single digits to twenty off a Lifestealing Yasuo while their entire board disappears. If your swordsman is missing then your cards will still be quite effective at creating the delay necessary for the big rock man himself to come down.Īgainst anyone who isn’t running Ruination, Malphite will finish almost any game inside a couple of turns of leveling up, making him quite an effective mirror breaker when fighting other midrange opponents. The hope with this deck is that we can create an effective Yasuo shell by making a deck that enjoys having him around but in which he is decidedly non-mandatory. The theory here is that interaction gets us off the hook for playing other bad landmarks and lets Malphite hang out as a late-game Leviathan-esque finisher in our stun control deck.Īt first glance, we don’t look like we have many Stuns or recalls to get our Yasuo online, but when you add Spacey Sketcher and The Fangs to your list we actually start to hit quite reasonable numbers. One of the most important things that the new Malphite buff does do is auto-level him off of Eye of the Ra-Horak. Stunning Starsĭeck Code: CECAGAYJKZON2AIDAQEQQDIOAEBQECIBAEBA6BAFAMESGSKUKVQACAYCCQAQEAQFAEAQEJIA

While the unreasonably fast 8|8 Overwhelm plan is cool and all, sometimes what you need to win is just a suite of mass removal.Īny swarmy creature decks will not enjoy having to deal with a total of eight sweeper effects. Last but not least let’s not forget that we are also simply a Freljord control deck. Taliyah shows up as Promising Future number four and five with a body attached and does so quite nicely, occasionally even leveling and providing her own pressure. While it’s certainly nice to get a Watcher occasionally, Lissandra is here significantly more for her Thrall than for any deck obliteration she may accidentally cause. The answer may surprise as the more ridiculous draws can be swinging for the fences as early as turn six or even five if they are unimpeded. We just want to ask ourselves “How quickly can I make gigantic 8|8 Overwhelm units without dying.”

I’d call this one the most likely to make waves in the competitive scene as it has certainly been surprising a few folks both on ladder and in tournament settings recently.
#Taliyah legends of runeterra Patch
To see our thoughts on the Patch 2.9.0 buffs/nerfs check out our patch breakdown.ĭeck Code: CEBQIBABAECQMDQDAQDR6LCCAIAQCFBSAIBAIAIJBIBQIBYNHNEQEAQBAEASUAIEA4RAįirst on our list is a concept that has been around in one form or another for quite a while but has only recently managed to catch on. I’m Jordan “WhatAmI” Abronson and today we’re going to be looking at the two geologic powerhouses of Malphite and Taliyah and finding ways, old and new, to showcase their synergies. While the recent small buffs to our two favorite earth-movers don’t quite fix the core issues with their deck concepts, they’re certainly a good excuse to go back and try out some fun brews with them. 4 Malphite/Taliyah Post-Buff Deck Recommendations (Patch 2.9.0)
